Take-Two Interactive Software said on Wednesday that release of a much-anticipated "BioShock Infinite" videogame was postponed into early next year.
The third installment in the "BioShock" franchise will be available on February 26 instead of in October to allow developers at Take-Two studio Irrational Games time to make improvements and refinements, according to 2K.
"BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter," said creative director Ken Levine.
"We've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary."
Previews of the unfinished game won praise at last year's Electronic Entertainment Expo (E3) but no glimpses of the title will be shown at the annual videogame industry extravaganza next month in Los Angeles.
"Preparing for these events takes time away from development, time we're going to use instead to get the best version of Infinite into your hands in February," Levine said in an open note to BioShock fans.
The coming version of the videogame is set in the early 1900s in a floating city called "Columbia," where there is a clash between founders and rebel factions.
A World's Fair atmosphere in Columbia belies the fact that underneath its trappings it is a heavily-armed war ship.
Influences for the storyline reportedly includes the Occupy Wall Street movement.
Levine was the mastermind behind the original "BioShock" crowned 2007 Game of the Year as well as a sequel released in February of 2010.
The first two installments of the game were set in a grim, morally-tattered undersea world of Rapture.
Levine told AFP that inspirations for the original game's dystopic saga came from many places, including the films "Citizen Kane" and "The Fight Club" and the work of author Ayn Rand.